![]() ![]() ![]() Their generator defense causes stress to your whole team very bad its always got me to break, not sure on the exact number. The deep one shrines radiate a stress increasing aura so do your business there quick. I think they may also spit posion, which in this game also causes a stress each time it does damage, so they are serious about driving you mad. They will also set down a circle that does a ton of stress damage if you stay in it. The beholder like deep one guys will do a mirror image skill when they get hit, if you hit the real one the rest fade out. I think he also has a chance to get a free action on melee hit so be careful of those guy. The fish people have strong melee eelmen who will get a free hit in with their melee overwatch skill. I'm not sure what happens when the generator goes off for this one, maybe every enemy getting the movement buff. Their units and their shrine radiate with the void touch effect, lowering hit and giving movement. ![]() The spaceman will mark you with their rifles but or mostly just soldiers with blink. The ghosts and the spaceman soldiers both can warp around so they can avoid overwatch. Ghosts will also do an AE but they usually arent evading then so they are a target. The shocked debuff they do slows you down and you're better off finding out how to knock them down, also they will evade on their normal attacks. I feel like fire is easiest to do a grab and run from where as the lightning ghosts are the toughest. The fire mummy shrines radiate a heal aura and I think their generator defense heals their units maybe. Fire can be put out but is one of the more damaging dots. The scarabs can be hit off once they grab on you for an action, killing them doesn't count as a real kill for AP gaining but I think they are 100% hit chance. Their summoners can throw fireballs or summon scarabs that home in on you or i think heal an enemy. When you hit a ghoul they will also explode out fire on their next turn. Lightning undead businessmen are weak to fire.įire ghoul weaklings need to be killed after taking lethal damage or they come back. ![]()
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