![]() ![]() ![]() I really enjoyed solving the puzzles and collecting the clues. Again, it’s a minor gripe, but considering she’s the main character, it feels like something is off every time you move. Yes, the environment looks great, NPCs are beautifully drawn… but Elena’s movements feel awkward, like she’s a long lost relation of Shaggy’s (from Scooby Doo). However, “Whispering Willows” is not quite that gorgeous when the tire meets the road. Next, the graphics: I absolutely loved the screenshots I saw before playing the game, and the trailer looked equally as good. I was specially taken with the story surrounding the house, and the evolution of the “main villain” into how he came to be the person he was.Īll in all, though, I feel like Elena’s search for her dad could have done with a few more drafts, and that’s something that really detracted from my experience. However, I was way more impressed with how the game developed sub-plots than with how it handled Elena’s quest for her dad, which seemed to take a very secondary place in some parts of the game. The story looked amazing on paper, and it definitely has highlights. As the story progresses, we learn that Elena has a past full of rich folklore and magic, and the house is just as full of secrets of its own. ![]() I’ve been trying to find out why this happened, and below are my thoughts on the subject.įirst, the story: Elena is looking for her father, who went missing after accepting the job of caretaker at an old, abandoned mansion. However, my relationship with it never got past the “I like you, but…” phase. It seems exactly like my kind of thing: A side-scrolling adventure, with beautiful graphics and a haunting story. I really wanted to love “Whispering Willows”. ![]()
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